狼騎兵座鞍

神器 ~武具

當狼騎兵座鞍進戰場時,派出一個2/2綠色的狼衍生生物,然後將狼騎兵座鞍裝備於其上。
佩帶此武具的生物得+1/+1,且不能被多於一個生物阻擋。
佩帶:裝備在目標由你操控的生物上。佩帶的時機視同巫術。)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
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