威严血领

生物 ~吸血鬼/士兵

飞行
在每个结束步骤开始时,若本回合中你曾获得生命,则派出一个1/1黑色,具飞行异能的蝙蝠衍生生物。

2/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you didn’t gain life during the turn before the end step begins, Regal Bloodlord’s last ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
You create only one Bat token, no matter how much life you gained.
Regal Bloodlord’s last ability checks if you gained life at any point during the turn. It doesn’t matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn’t matter whether Regal Bloodlord was on the battlefield when the life gain happened.
In a Two-Headed Giant game, life gained by your teammate won’t satisfy Regal Bloodlord’s last ability, even though it caused your team’s life total to increase.
If you didn’t gain life during the turn before the end step begins, Regal Bloodlord’s last ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
You create only one Bat token, no matter how much life you gained.
Regal Bloodlord’s last ability checks if you gained life at any point during the turn. It doesn’t matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn’t matter whether Regal Bloodlord was on the battlefield when the life gain happened.
In a Two-Headed Giant game, life gained by your teammate won’t satisfy Regal Bloodlord’s last ability, even though it caused your team’s life total to increase.
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