Llamar a la tumba (Magic 2012)
Llamar a la tumba back
Click to flip the card
Llamar a la tumba

Encantamiento

Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica una criatura que no sea Zombie.
Al comienzo del paso final, si no hay criaturas en el campo de batalla, sacrifica Llamar a la tumba.
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.
If there is at least one creature on the battlefield at the beginning of the end step, the last ability won’t trigger. If it does trigger, but a creature enters the battlefield before it resolves, the ability won’t do anything when it resolves. Call to the Grave’s controller won’t sacrifice it.
In a Two-Headed Giant game, Call to the Grave will trigger twice during each team’s upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.
If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.
If there is at least one creature on the battlefield at the beginning of the end step, the last ability won’t trigger. If it does trigger, but a creature enters the battlefield before it resolves, the ability won’t do anything when it resolves. Call to the Grave’s controller won’t sacrifice it.
In a Two-Headed Giant game, Call to the Grave will trigger twice during each team’s upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.87€


Linked cards

Links
MCT Tags

Removal