Scrambleverse (Magic 2012)
Scrambleverse back
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Scrambleverse

Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
All of the control-change effects happen at the same time.
For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
All of the control-change effects happen at the same time.
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