東四が一の庄の農夫

クリーチャー — ハーフリング・農民

東四が一の庄の農夫が戦場に出たとき、食物・トークン1つを生成する。そうしたとき、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それはあなたがコントロールしている食物1つにつき+1/+1の修整を受ける。(食物・トークンは、「, , このアーティファクトを生け贄に捧げる:あなたは3点のライフを得る。」を持つアーティファクトである。)

2/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Do not eat the delicious cards. No, not even for second breakfast.
You don't choose a target for Eastfarthing Farmer's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you create a Food token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Do not eat the delicious cards. No, not even for second breakfast.
You don't choose a target for Eastfarthing Farmer's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you create a Food token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
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