蜿蜒径路 // 智蕈迷宫
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结界 // 地 — 洞窟

如果某个由你操控的生物将勘察,则改为你占卜1,然后该生物勘察。
当蜿蜒径路进战场时,令目标由你操控的生物勘察。
当一个地在你操控下进战场时,若你操控七个或更多地,则转化蜿蜒径路。 // (由蜿蜒径路转化。)
:加
:检视你牌库顶的四张牌。你可以展示其中一张生物牌并置于你手上。将其余的牌以随机顺序置于你牌库底。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
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