Huecos y recovecos // Laberinto de micoides
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Encantamiento // Tierra — Cueva

Si una criatura que controlas fuera a explorar, en vez de eso, adivinas 1, luego esa criatura explora.
Cuando los Huecos y recovecos entren al campo de batalla, la criatura objetivo que controlas explora.
Cuando una tierra entre al campo de batalla bajo tu control, si controlas siete o más tierras, transforma los Huecos y recovecos. // (Se transforma de los Huecos y recovecos.)
: Agrega .
, : Mira las cuatro primeras cartas de tu biblioteca. Puedes mostrar una carta de criatura de entre ellas y poner esa carta en tu mano. Pon el resto en el fondo de tu biblioteca en un orden aleatorio.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
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