サヒーリの格子 // 名匠作の猛竜
//

アーティファクト // アーティファクト・クリーチャー — 恐竜

サヒーリの格子が戦場に出たとき、カード1枚を捨ててもよい。そうしたなら、カード2枚を引く。
恐竜1つ以上で作製, このアーティファクトを追放する, あなたがコントロールしている恐竜やあなたの墓地にある恐竜・カードである1つ以上を追放する:このカードをオーナーのコントロール下で変身させた状態で戻す。作製はソーサリーとしてのみ行う。) // 名匠作の猛竜のパワーは、これを作製するために追放されているカードのパワーの合計に等しい。

*/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If any of the exiled cards has a characteristic-defining ability that defines its power, that ability will apply. For example, if you somehow used Souls of the Lost to craft Mastercraft Raptor (perhaps because it became a copy of a Dinosaur), its power while in exile is equal to the number of permanent cards in your graveyard, and Mastercraft Raptor's power will change as the number of permanent cards in your graveyard changes. If the characteristic-defining ability can't be applied, then use 0.
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
If any of the exiled cards has a characteristic-defining ability that defines its power, that ability will apply. For example, if you somehow used Souls of the Lost to craft Mastercraft Raptor (perhaps because it became a copy of a Dinosaur), its power while in exile is equal to the number of permanent cards in your graveyard, and Mastercraft Raptor's power will change as the number of permanent cards in your graveyard changes. If the characteristic-defining ability can't be applied, then use 0.
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
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