Saheelis Flechtwerk // Raptor-Kunstwerk
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Artefakt // Artefaktkreatur — Dinosaurier

Wenn Saheelis Flechtwerk ins Spiel kommt, kannst du eine Karte abwerfen. Falls du dies tust, ziehe zwei Karten.
Anfertigung mit einem oder mehreren Dinosauriern (, schicke dieses Artefakt ins Exil, schicke einen oder mehrere Dinosaurier, die du kontrollierst, und/oder Dinosaurier-Karten aus deinem Friedhof ins Exil: Bringe diese Karte transformiert unter der Kontrolle ihres Besitzers ins Spiel zurück. Spiele Anfertigung wie eine Hexerei.) // Die Stärke des Raptor-Kunstwerks ist gleich der Gesamtstärke der Karten, die ins Exil geschickt wurden, um es anzufertigen.

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If any of the exiled cards has a characteristic-defining ability that defines its power, that ability will apply. For example, if you somehow used Souls of the Lost to craft Mastercraft Raptor (perhaps because it became a copy of a Dinosaur), its power while in exile is equal to the number of permanent cards in your graveyard, and Mastercraft Raptor's power will change as the number of permanent cards in your graveyard changes. If the characteristic-defining ability can't be applied, then use 0.
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
If any of the exiled cards has a characteristic-defining ability that defines its power, that ability will apply. For example, if you somehow used Souls of the Lost to craft Mastercraft Raptor (perhaps because it became a copy of a Dinosaur), its power while in exile is equal to the number of permanent cards in your graveyard, and Mastercraft Raptor's power will change as the number of permanent cards in your graveyard changes. If the characteristic-defining ability can't be applied, then use 0.
If the materials required include multiple objects, you may exile some of them from among permanents you control and the rest from among cards in your graveyard. You don't have to choose all permanents or all cards from your graveyard.
Craft abilities are activated abilities with costs that have a mana component as well as an additional "materials" component.
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