Diario de Tarrian // La tumba de Aclazotz
//

Artefacto legendario // Tierra legendaria — Cueva

, sacrificar otro artefacto o criatura: Roba una carta. Activa esto solo como un conjuro.
, , descartar tu mano: Transforma el Diario de Tarrian. // (Se transforma del Diario de Tarrian.)
: Agrega .
: Puedes lanzar un hechizo de criatura desde tu cementerio este turno. Si lo haces, entra al campo de batalla con un contador de consumación sobre él y es un Vampiro además de sus otros tipos. (Si una criatura con un contador de consumación sobre ella fuera a morir, en vez de eso, exíliala.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you somehow activate The Tome of Aclazotz's ability more than once during a turn, you can cast a creature spell for each ability's permission. Similarly, if another effect allows you to cast a creature spell from your graveyard, you may use that permission and later use The Tomb of Aclazotz's ability to cast another creature spell.
You can discard your hand even if you hand has zero cards in it.
The creature spell you cast will be a Vampire in addition to its other types while on the stack. The resulting creature will be a Vampire in addition to its other types.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Multiple finality counters on a single permanent are redundant.
You must still follow any timing restrictions and permissions for creature spells you cast with the permission granted by The Tomb of Aclazotz's last ability. Normally, you'll be able to cast them only during your main phase while the stack is empty.
You don't choose which creature spell you're casting while activating or resolving The Tomb of Aclazotz's last ability. The ability creates a permission for you to cast a creature spell from your graveyard later in the turn.
If you somehow activate The Tome of Aclazotz's ability more than once during a turn, you can cast a creature spell for each ability's permission. Similarly, if another effect allows you to cast a creature spell from your graveyard, you may use that permission and later use The Tomb of Aclazotz's ability to cast another creature spell.
You can discard your hand even if you hand has zero cards in it.
The creature spell you cast will be a Vampire in addition to its other types while on the stack. The resulting creature will be a Vampire in addition to its other types.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Multiple finality counters on a single permanent are redundant.
You must still follow any timing restrictions and permissions for creature spells you cast with the permission granted by The Tomb of Aclazotz's last ability. Normally, you'll be able to cast them only during your main phase while the stack is empty.
You don't choose which creature spell you're casting while activating or resolving The Tomb of Aclazotz's last ability. The ability creates a permission for you to cast a creature spell from your graveyard later in the turn.
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