Negociadora da Frota da Tormenta
Criatura — Sirena Pirata
Voar
Negociação — Toda vez que Negociadora da Frota da Tormenta atacar, cada jogador revela o card do topo do próprio grimório. Para cada card não de terreno revelado dessa forma, você cria uma ficha de Mapa. Em seguida, cada jogador compra um card. (Uma ficha de Mapa é um artefato com ", , sacrifique este artefato: A criatura alvo que você controla explora. Ative somente como um feitiço".)
Negociação — Toda vez que Negociadora da Frota da Tormenta atacar, cada jogador revela o card do topo do próprio grimório. Para cada card não de terreno revelado dessa forma, você cria uma ficha de Mapa. Em seguida, cada jogador compra um card. (Uma ficha de Mapa é um artefato com ", , sacrifique este artefato: A criatura alvo que você controla explora. Ative somente como um feitiço".)
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
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