Negociadora de la Flota Tempestuosa
Criatura — Pirata sirena
Vuela.
Parlamentar — Siempre que la Negociadora de la Flota Tempestuosa ataque, cada jugador muestra la primera carta de su biblioteca. Por cada carta que no sea tierra mostrada de esta manera, creas una ficha de Mapa. Luego cada jugador roba una carta. (Una ficha de Mapa es un artefacto con ", , sacrificar este artefacto: La criatura objetivo que controlas explora. Activa esto solo como un conjuro".)
Parlamentar — Siempre que la Negociadora de la Flota Tempestuosa ataque, cada jugador muestra la primera carta de su biblioteca. Por cada carta que no sea tierra mostrada de esta manera, creas una ficha de Mapa. Luego cada jugador roba una carta. (Una ficha de Mapa es un artefacto con ", , sacrificar este artefacto: La criatura objetivo que controlas explora. Activa esto solo como un conjuro".)
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
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