Sturmflotten-Unterhändlerin
Kreatur — Sirene, Pirat
Fliegend
Verhandlungen — Immer wenn die Sturmflotten-Unterhändlerin angreift, deckt jeder Spieler die oberste Karte seiner Bibliothek auf. Erzeuge für jede auf diese Weise aufgedeckte Nichtland-Karte einen Lageplan-Spielstein. Dann zieht jeder Spieler eine Karte. (Ein Lageplan-Spielstein ist ein Artefakt mit „, , opfere dieses Artefakt: Eine Kreatur deiner Wahl, die du kontrollierst, erkundet. Aktiviere diese Fähigkeit wie eine Hexerei.")
Verhandlungen — Immer wenn die Sturmflotten-Unterhändlerin angreift, deckt jeder Spieler die oberste Karte seiner Bibliothek auf. Erzeuge für jede auf diese Weise aufgedeckte Nichtland-Karte einen Lageplan-Spielstein. Dann zieht jeder Spieler eine Karte. (Ein Lageplan-Spielstein ist ein Artefakt mit „, , opfere dieses Artefakt: Eine Kreatur deiner Wahl, die du kontrollierst, erkundet. Aktiviere diese Fähigkeit wie eine Hexerei.")
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
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