standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can pay only once each time Underhanded Designs's triggered ability resolves. You can't pay more to cause your opponents to lose more life.
In a Two-Headed Giant game, Underhanded Designs's first ability causes the opposing team to lose a total of 2 life. You still gain only 1 life.
The number of artifacts you control is checked only as you activate Underhanded Designs's last ability. It's not checked again as it resolves.
In a Two-Headed Giant game, Underhanded Designs's first ability causes the opposing team to lose a total of 2 life. You still gain only 1 life.
The number of artifacts you control is checked only as you activate Underhanded Designs's last ability. It's not checked again as it resolves.
Rulings
You can pay only once each time Underhanded Designs's triggered ability resolves. You can't pay more to cause your opponents to lose more life.
In a Two-Headed Giant game, Underhanded Designs's first ability causes the opposing team to lose a total of 2 life. You still gain only 1 life.
The number of artifacts you control is checked only as you activate Underhanded Designs's last ability. It's not checked again as it resolves.
In a Two-Headed Giant game, Underhanded Designs's first ability causes the opposing team to lose a total of 2 life. You still gain only 1 life.
The number of artifacts you control is checked only as you activate Underhanded Designs's last ability. It's not checked again as it resolves.
Your collection? Your decks?
Want to manage your collection and/or create decks?