Koll, le maître-forgeron
Créature légendaire : nain et guerrier
À chaque fois qu'une autre créature non-jeton que vous contrôlez meurt, si elle était enchantée ou équipée, renvoyez-la dans la main de son propriétaire.
Les jetons de créature que vous contrôlez qui sont enchantés ou équipés gagnent +1/+1.
Les jetons de créature que vous contrôlez qui sont enchantés ou équipés gagnent +1/+1.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A creature token you control that’s enchanted or equipped gets only +1/+1 from Koll’s last ability, no matter how many Auras and Equipment are attached to that creature.
A creature token you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
A creature token you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
Rulings
A creature token you control that’s enchanted or equipped gets only +1/+1 from Koll’s last ability, no matter how many Auras and Equipment are attached to that creature.
A creature token you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
A creature token you control is enchanted or equipped if there’s an Aura or an Equipment attached to it. You don’t have to control that Aura or Equipment.
Your collection? Your decks?
Want to manage your collection and/or create decks?