怒火神托拉夫 // 托拉夫之锤 (Kaldheim)
怒火神托拉夫 // 托拉夫之锤 back
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怒火神托拉夫 // 托拉夫之锤
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传奇生物 — 神 // 传奇神器 — 武具

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每当一个由对手操控的生物或鹏洛客受到过量之非战斗伤害时,托拉夫对任意一个该永久物以外的目标造成等同于该过量数额的伤害。
武具
// 佩带此武具的生物具有「,将托拉夫之锤卸装:托拉夫之锤对任意一个目标造成3点伤害。将托拉夫之锤移回其拥有者手上。」
只要佩带此武具的生物是传奇,它便得+3/+0。
佩带


5/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
Toralf’s ability doesn’t affect the damage dealt to the creature or planeswalker an opponent controls. That damage will still be dealt as normal.
If the target is an illegal target as the ability tries to resolve, the ability won’t resolve and none of its effects will happen. You won’t return Toralf’s Hammer to its owner’s hand.
A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
A planeswalker is dealt excess damage if it’s dealt damage greater than its current loyalty.
Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn’t greater than the creature’s toughness. Note that a source of damage having deathtouch has no effect on damage dealt to planeswalkers.
The damage Toralf deals because of its triggered ability is noncombat damage. That damage may cause Toralf’s ability to trigger again.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
You unattach Toralf’s Hammer as part of the cost of activating the ability. If the ability doesn’t resolve, Toralf’s Hammer doesn’t become reattached.
The creature equipped by Toralf’s Hammer is the source of the activated ability, but Toralf’s Hammer is the source of the damage. For example, if the equipped creature is green, that ability can’t target a permanent with protection from green. It could target one with protection from red, though the damage would be prevented as it would have been dealt by a red source (Toralf’s Hammer).
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
It doesn’t matter if a creature or planeswalker an opponent controls was dealt combat damage earlier in the turn. The only thing that matters is that the damage dealt to that permanent that caused excess damage to be dealt was noncombat damage.
If a permanent is both a creature and a planeswalker, the minimum amount of damage to be considered lethal damage is used to determine if excess damage has been dealt. For example, if a 5/5 creature that’s also a planeswalker with three loyalty counters on it is dealt 4 noncombat damage, it’s been dealt 1 excess damage and Toralf’s ability will trigger.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
A creature has been dealt excess damage if one or more sources deal more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider any damage already dealt to it that turn.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
Toralf’s ability doesn’t affect the damage dealt to the creature or planeswalker an opponent controls. That damage will still be dealt as normal.
If the target is an illegal target as the ability tries to resolve, the ability won’t resolve and none of its effects will happen. You won’t return Toralf’s Hammer to its owner’s hand.
A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
A planeswalker is dealt excess damage if it’s dealt damage greater than its current loyalty.
Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn’t greater than the creature’s toughness. Note that a source of damage having deathtouch has no effect on damage dealt to planeswalkers.
The damage Toralf deals because of its triggered ability is noncombat damage. That damage may cause Toralf’s ability to trigger again.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
You unattach Toralf’s Hammer as part of the cost of activating the ability. If the ability doesn’t resolve, Toralf’s Hammer doesn’t become reattached.
The creature equipped by Toralf’s Hammer is the source of the activated ability, but Toralf’s Hammer is the source of the damage. For example, if the equipped creature is green, that ability can’t target a permanent with protection from green. It could target one with protection from red, though the damage would be prevented as it would have been dealt by a red source (Toralf’s Hammer).
In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
It doesn’t matter if a creature or planeswalker an opponent controls was dealt combat damage earlier in the turn. The only thing that matters is that the damage dealt to that permanent that caused excess damage to be dealt was noncombat damage.
If a permanent is both a creature and a planeswalker, the minimum amount of damage to be considered lethal damage is used to determine if excess damage has been dealt. For example, if a 5/5 creature that’s also a planeswalker with three loyalty counters on it is dealt 4 noncombat damage, it’s been dealt 1 excess damage and Toralf’s ability will trigger.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
A creature has been dealt excess damage if one or more sources deal more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider any damage already dealt to it that turn.
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