Fers de traîtrise (Kaldheim)
Fers de traîtrise back
Click to flip the card
Fers de traîtrise

Rituel

Acquérez le contrôle d'une créature ciblée jusqu'à la fin du tour. Dégagez cette créature. Jusqu'à la fin du tour, elle acquiert la célérité et « À chaque fois que cette créature inflige des blessures, détruisez un équipement ciblé qui lui est attaché. »
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.
If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.
The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.
Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.
If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.05€


Linked cards

Links
MCT Tags