Armement de Nyx (Journey into Nyx)
Armement de Nyx back
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Armement de Nyx

Enchantement : aura

Enchanter : créature
La créature enchantée a la double initiative tant qu'elle est un enchantement. Sinon, prévenez toutes les blessures qui devraient être infligées par la créature enchantée. (Une créature avec la double initiative inflige des blessures d'initiative et des blessures de combat normales.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Armament of Nyx continuously checks to see whether the creature it's enchanting is an enchantment or not. If the creature isn't an enchantment and becomes one, or it is an enchantment and stops being one, the effect will change.
Armament of Nyx continuously checks to see whether the creature it's enchanting is an enchantment or not. If the creature isn't an enchantment and becomes one, or it is an enchantment and stops being one, the effect will change.
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