Angriffsformation (Jumpstart)
Angriffsformation back
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Angriffsformation

Verzauberung

Kreaturen, die du kontrollierst, weisen Kampfschaden in Höhe ihrer Widerstandskraft statt ihrer Stärke zu.
: Eine Kreatur deiner Wahl mit Verteidiger kann in diesem Zug angreifen, als ob sie nicht Verteidiger hätte.
: Kreaturen, die du kontrollierst, erhalten +0/+1 bis zum Ende des Zuges.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
For example, a 2/3 creature will assign 3 combat damage rather than 2.
Assault Formation’s first ability doesn’t actually change any creature’s power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Hunt the Weak won’t cause a creature to fight with its toughness.
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