Take Heart (Jumpstart)
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Take Heart

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.
You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.
If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.
You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.
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Price
0.11€


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