늑대기수의 안장

마법물체 — 장비

늑대기수의 안장이 전장에 들어올 때, 2/2 녹색 늑대 생물 토큰 한 개를 만든 후, 늑대기수의 안장을 그 생물에 부착한다.
부여된 생물은 +1/+1을 받고 생물 한 개에게만 방어될 수 있다.
장착 (: 당신이 조종하는 생물을 목표로 정한다. 그 생물에 이 장비를 부착한다. 당신이 집중마법을 발동할 수 있는 시기에만 장착할 수 있다.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
No player may take any actions between the time you create the Wolf token and the time Wolfrider’s Saddle becomes attached to it.
The Wolf token that you create enters the battlefield as a 2/2 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 2/2 creature before Wolfrider’s Saddle becomes attached.
If the equipped creature has menace, it can’t be blocked at all.
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