Abandon Reason

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can’t target the same creature twice to have it get +2/+0.
You can’t target the same creature twice to have it get +2/+0.
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