Weapon Rack (Jumpstart 2022)
Weapon Rack back
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Weapon Rack

Artifact

Weapon Rack enters the battlefield with three +1/+1 counters on it.
: Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.
Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.
Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
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