Rooting Moloch

Creature — Lizard

When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)

4/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
If you don’t play the exiled card, it remains exiled.
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
If you don’t play the exiled card, it remains exiled.
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Value
0.10€


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