秘儀の策士、ジェイス (Jumpstart 2022)
秘儀の策士、ジェイス back
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秘儀の策士、ジェイス

伝説のプレインズウォーカー — ジェイス

あなたが各ターン内のあなたの2枚目のカードを引くたび、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
+1:カード1枚を引く。
-7:このターン、あなたがコントロールしている各クリーチャーはそれぞれブロックされない。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect instructs you to draw multiple cards, Jace’s first ability triggers after you draw whichever is the second one for the turn (if any). You choose a target for the ability after you’ve drawn all of the cards.
Once Jace’s last ability has resolved, its effect applies even if Jace has left the battlefield.
Jace’s first ability can trigger only once each turn. It doesn’t matter whether Jace was on the battlefield when the first card was drawn.
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
If an effect instructs you to draw multiple cards, Jace’s first ability triggers after you draw whichever is the second one for the turn (if any). You choose a target for the ability after you’ve drawn all of the cards.
Once Jace’s last ability has resolved, its effect applies even if Jace has left the battlefield.
Jace’s first ability can trigger only once each turn. It doesn’t matter whether Jace was on the battlefield when the first card was drawn.
If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
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