Bandido de Kruin // Terror do Passo de Kruin (Innistrad)
Bandido de Kruin // Terror do Passo de Kruin back
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Bandido de Kruin // Terror do Passo de Kruin
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Criatura — Humano Ladino Lobisomem // Criatura — Lobisomem

Iniciativa
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Bandido de Kruin. // Golpe duplo
Cada Lobisomem que você controla só pode ser bloqueado por duas ou mais criaturas.
No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Terror do Passo de Kruin.

2 // 3/2 // 3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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