Kampf oder Flucht (Invasion)
Kampf oder Flucht back
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Kampf oder Flucht

Verzauberung

Teile zu Beginn jeder Kampfphase Deines Gegners alle Kreaturen, die er kontrolliert, auf zwei offene Stapel auf. Nur Kreaturen in dem Stapel, den Dein Gegner bestimmt, können in diesem Zug angreifen.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The effect is best understood if you read it as “creatures not in the chosen pile can’t attack.”
Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren’t in the chosen pile, they won’t be able to attack.
If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
The effect is best understood if you read it as “creatures not in the chosen pile can’t attack.”
Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren’t in the chosen pile, they won’t be able to attack.
If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
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