Juwelenamulett (Ice Age)
Juwelenamulett back
Click to flip the card
Juwelenamulett

Artefakt

1, : Lege eine Ladungs-Spielmarke auf das Juwelenamulett. Merke Dir, welche Farbe das Mana hatte, das für die Aktivierungskosten benutzt wurde. Benutze diese Fähigkeit nur, wenn keine Ladungs-Spielmarke auf dem Juwelenamulett liegt.
: Entferne die Ladungs-Spielmarke vom Juwelenamulett und erhöhe Deinen Manavorrat um ein Mana des Typs, das benutzt wurde, um das Juwelenamulett aufzuladen. Spiele diese Fähigkeit wie einen Unterbrechungszauber.
English flag
Spanish flag
French flag
German flag
Italian flag
Portuguese flag
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The types of mana are white, blue, black, red, green, and colorless.
Charge counters are indistinguishable from one another. If some other spell or ability (such as Power Conduit’s ability) puts a charge counter on Jeweled Amulet, activating Jeweled Amulet’s second ability will still check the type of mana last noted by its first ability. If there is no type of mana noted by its first ability (because it hasn’t been activated by that point), the second ability will produce no mana.
The types of mana are white, blue, black, red, green, and colorless.
Charge counters are indistinguishable from one another. If some other spell or ability (such as Power Conduit’s ability) puts a charge counter on Jeweled Amulet, activating Jeweled Amulet’s second ability will still check the type of mana last noted by its first ability. If there is no type of mana noted by its first ability (because it hasn’t been activated by that point), the second ability will produce no mana.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Price
8.92€


Linked cards

Links
MCT Tags

Ramp