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神器~武具

佩帶此武具的生物得+2/+0且具有折磨1。(每當它被阻擋時,防禦玩家失去1點生命。)
佩帶:裝備在目標由你操控的生物上。佩帶的時機視同巫術。)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
If a creature has multiple instances of afflict, each triggers separately.
If multiple creatures block a creature with afflict, afflict triggers only once.
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
Afflict causes the defending player to lose life; it’s not damage or combat damage.
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
If a creature has multiple instances of afflict, each triggers separately.
If multiple creatures block a creature with afflict, afflict triggers only once.
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
Afflict causes the defending player to lose life; it’s not damage or combat damage.
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