Rueda, rueda, rueda, rueda (The Hobbit)
Rueda, rueda, rueda, rueda back
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Rueda, rueda, rueda, rueda

Enchantment — Saga

(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de IV.)
I, II, III, IV - Exilia hasta una criatura o tierra objetivo que controlas. Si lo haces, regrésala al campo de batalla bajo el control de su propietario al comienzo del próximo paso final.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

After each permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any counters on it cease to exist; Auras attached to it are put into their owner's graveyards; and any Equipment will become unattached.
After each permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any counters on it cease to exist; Auras attached to it are put into their owner's graveyards; and any Equipment will become unattached.
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