도치 // 발명
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순간마법 // 순간마법

생물을 최대 두 개까지 목표로 정한다. 그 생물들의 공격력과 방어력을 뒤바꾼다. // 당신의 서고에서 순간마법 카드 한 장 및/또는 집중마법 카드 한 장을 찾아 공개하고, 당신의 손으로 가져간 후, 당신의 서고를 섞는다.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn’t switch one creature’s power with another creature’s power.
While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you cast Invert targeting a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn’t switch one creature’s power with another creature’s power.
While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you cast Invert targeting a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
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