Hemmhaut-Ferox

Kreatur — Bestie

Fluchsicher
Du kannst keine Nichtkreatur-Zaubersprüche wirken.
: Der Hemmhaut-Ferox verliert alle Fähigkeiten bis zum Ende des Zuges. Jeder Spieler kann diese Fähigkeit aktivieren.
Falls ein Zauberspruch oder eine Fähigkeit, den bzw. die ein Gegner kontrolliert, dazu führt, dass du den Hemmhaut-Ferox abwirfst, bringe ihn ins Spiel, anstatt ihn auf deinen Friedhof zu legen.

6/6
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
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