Écaillesang du clan Ghor (Guildpact)
Écaillesang du clan Ghor back
Click to flip the card
Écaillesang du clan Ghor

Créature : viashino et guerrier

Initiative
: L'Écaillesang du clan Ghor gagne +2/+2 jusqu'à la fin du tour. Ne jouez cette capacité qu'une seule fois par tour.

2/1
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If this card’s ability is activated by one player, then another player takes control of it on the same turn, the second player can’t activate its ability that turn.
If this card’s ability is activated by one player, then another player takes control of it on the same turn, the second player can’t activate its ability that turn.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.04€


Linked cards

Links
MCT Tags