Feral Animist (Guildpact)
Feral Animist back
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Feral Animist

Creature — Goblin Shaman

: Feral Animist gets +X/+0 until end of turn, where X is its power.

2/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.
If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)
You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.
If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.)
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