Tocar o Reino dos Espíritos
Encantamento
Quando Tocar o Reino dos Espíritos entrar no campo de batalha, exile até um artefato ou uma criatura alvo até que Tocar o Reino dos Espíritos deixe o campo de batalha.
Canalizar — , descarte Tocar o Reino dos Espíritos: Exile o artefato ou a criatura alvo. Devolva-o ao campo de batalha sob o controle de seu dono no início da próxima etapa final.
Canalizar — , descarte Tocar o Reino dos Espíritos: Exile o artefato ou a criatura alvo. Devolva-o ao campo de batalha sob o controle de seu dono no início da próxima etapa final.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a channel ability requires a target, you may not activate it without a target just to discard the card.
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Discarding the card is part of the cost to activate a channel ability.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Discarding the card is part of the cost to activate a channel ability.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
Rulings
If a channel ability requires a target, you may not activate it without a target just to discard the card.
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Discarding the card is part of the cost to activate a channel ability.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Discarding the card is part of the cost to activate a channel ability.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
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