Schah der Insel Naar
Kreatur — Ifrit
Verursacht Trampelschaden
Echo (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.)
Wenn die Echokosten des Schahs der Insel Naar bezahlt werden, kann jeder Gegner bis zu drei Karten ziehen.
Echo (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.)
Wenn die Echokosten des Schahs der Insel Naar bezahlt werden, kann jeder Gegner bis zu drei Karten ziehen.
6/6
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
When the echo ability resolves, you may pay or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.
If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
If you use Thick-Skinned Goblin’s ability to pay instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
If you use Thick-Skinned Goblin’s ability to pay instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
Rulings
When the echo ability resolves, you may pay or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.
If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
If you use Thick-Skinned Goblin’s ability to pay instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
If you use Thick-Skinned Goblin’s ability to pay instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.
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