Vermummte Meuchlerin (Fate Reforged)
Vermummte Meuchlerin back
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Vermummte Meuchlerin

Kreatur — Mensch, Assassine

Wenn die Vermummte Meuchlerin ins Spiel kommt, bestimme eines —
• Lege eine +1/+1-Marke auf die Vermummte Meuchlerin.
• Zerstöre eine Kreatur deiner Wahl, der in diesem Zug Schaden zugefügt wurde.

1/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter.
If a creature was dealt damage but regenerated (which removes all damage from it), it will still be a legal target for the second mode of the triggered ability.
You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability.
If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter.
If a creature was dealt damage but regenerated (which removes all damage from it), it will still be a legal target for the second mode of the triggered ability.
You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability.
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