Sarkhan le Fou
Planeswalker : Sarkhan
0 : Révélez la carte du dessus de votre bibliothèque et mettez-la dans votre main. Sarkhan le Fou s'inflige un nombre de blessures égal au coût converti de mana de cette carte.
-2 : Le contrôleur de la créature ciblée la sacrifie, puis ce joueur met sur le champ de bataille un jeton de créature 5/5 rouge Dragon avec le vol.
-4 : Chaque créature Dragon que vous contrôlez inflige un nombre de blessures égal à sa force au joueur ciblé.
-2 : Le contrôleur de la créature ciblée la sacrifie, puis ce joueur met sur le champ de bataille un jeton de créature 5/5 rouge Dragon avec le vol.
-4 : Chaque créature Dragon que vous contrôlez inflige un nombre de blessures égal à sa force au joueur ciblé.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Unlike previous planeswalkers, Sarkhan the Mad has no way to raise his loyalty.
Once the first ability starts to resolve and you reveal the top card of your library (and see how much damage Sarkhan the Mad deals to himself), it’s too late to respond.
You choose a single target as you activate the third ability. All your Dragons deal damage to that player.
If the targeted creature is a legal target by the time the second ability resolves but its controller can’t sacrifice it (due to Tajuru Preserver, perhaps), the ability continues to resolve. That player gets a Dragon token.
If the targeted creature is an illegal target by the time the second ability resolves, the ability doesn’t resolve. The player won’t get a Dragon token.
If you target an opponent with the third ability, you choose separately for each Dragon creature you control whether or not to redirect the damage dealt by that Dragon to a planeswalker that player controls.
The first ability causes Sarkhan to deal damage directly to himself, resulting in that many loyalty counters being removed from him. The damage would never have been dealt to you, so prevention effects that would prevent damage from being dealt to you won’t affect it.
Once the first ability starts to resolve and you reveal the top card of your library (and see how much damage Sarkhan the Mad deals to himself), it’s too late to respond.
You choose a single target as you activate the third ability. All your Dragons deal damage to that player.
If the targeted creature is a legal target by the time the second ability resolves but its controller can’t sacrifice it (due to Tajuru Preserver, perhaps), the ability continues to resolve. That player gets a Dragon token.
If the targeted creature is an illegal target by the time the second ability resolves, the ability doesn’t resolve. The player won’t get a Dragon token.
If you target an opponent with the third ability, you choose separately for each Dragon creature you control whether or not to redirect the damage dealt by that Dragon to a planeswalker that player controls.
The first ability causes Sarkhan to deal damage directly to himself, resulting in that many loyalty counters being removed from him. The damage would never have been dealt to you, so prevention effects that would prevent damage from being dealt to you won’t affect it.
Rulings
Unlike previous planeswalkers, Sarkhan the Mad has no way to raise his loyalty.
Once the first ability starts to resolve and you reveal the top card of your library (and see how much damage Sarkhan the Mad deals to himself), it’s too late to respond.
You choose a single target as you activate the third ability. All your Dragons deal damage to that player.
If the targeted creature is a legal target by the time the second ability resolves but its controller can’t sacrifice it (due to Tajuru Preserver, perhaps), the ability continues to resolve. That player gets a Dragon token.
If the targeted creature is an illegal target by the time the second ability resolves, the ability doesn’t resolve. The player won’t get a Dragon token.
If you target an opponent with the third ability, you choose separately for each Dragon creature you control whether or not to redirect the damage dealt by that Dragon to a planeswalker that player controls.
The first ability causes Sarkhan to deal damage directly to himself, resulting in that many loyalty counters being removed from him. The damage would never have been dealt to you, so prevention effects that would prevent damage from being dealt to you won’t affect it.
Once the first ability starts to resolve and you reveal the top card of your library (and see how much damage Sarkhan the Mad deals to himself), it’s too late to respond.
You choose a single target as you activate the third ability. All your Dragons deal damage to that player.
If the targeted creature is a legal target by the time the second ability resolves but its controller can’t sacrifice it (due to Tajuru Preserver, perhaps), the ability continues to resolve. That player gets a Dragon token.
If the targeted creature is an illegal target by the time the second ability resolves, the ability doesn’t resolve. The player won’t get a Dragon token.
If you target an opponent with the third ability, you choose separately for each Dragon creature you control whether or not to redirect the damage dealt by that Dragon to a planeswalker that player controls.
The first ability causes Sarkhan to deal damage directly to himself, resulting in that many loyalty counters being removed from him. The damage would never have been dealt to you, so prevention effects that would prevent damage from being dealt to you won’t affect it.
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