Sidequest: Play Blitzball // World Champion, Celestial Weapon
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Enchantment // Legendary Artifact — Equipment
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control. // Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control. // Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
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