Summon: Yojimbo

Enchantment Creature — Saga Samurai

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I - Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III - Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV - Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance

5/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
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