Protection de témoin (Foundations)
Protection de témoin back
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Protection de témoin

Enchantement — aura

Enchanter : créature
La créature enchantée perd toutes ses capacités et est une créature verte et blanche Citoyen avec une force et une endurance de base de 1/1 appelée Homme d'affaires légitime. (Elle perd toutes ses autres couleurs, ses types de carte, ses types de créature et ses noms.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect instructs a player to choose a card name, that player may not name “Legitimate Businessperson,” even if a creature currently has that name.
If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.
If an effect instructs a player to choose a card name, that player may not name "Legitimate Businessperson," even if a creature currently has that name. (Don't worry, that doesn't make the business any less legitimate.)
If an effect instructs a player to choose a card name, that player may not name “Legitimate Businessperson,” even if a creature currently has that name.
If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.
If an effect instructs a player to choose a card name, that player may not name "Legitimate Businessperson," even if a creature currently has that name. (Don't worry, that doesn't make the business any less legitimate.)
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