ストリクスヘイヴンの競技場

Artifact

を加える。このアーティファクトの上に得点カウンター1個を置く。
クリーチャー1体があなたに戦闘ダメージを与えるたび、このアーティファクトの上から得点カウンター1個を取り除く。
あなたがコントロールしているクリーチャー1体が対戦相手1人に戦闘ダメージを与えるたび、このアーティファクトの上に得点カウンター1個を置く。その後、これの上に10個以上の得点カウンターがあるなら、それらすべてを取り除き、そのプレイヤーはこのゲームに敗北する。
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times. However, because the counters are removed, it is difficult (but not impossible) to make multiple players lose the game from this ability in the same combat phase.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times. However, because the counters are removed, it is difficult (but not impossible) to make multiple players lose the game from this ability in the same combat phase.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
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