Gwyll-Heckenhexe (Eventide)
Gwyll-Heckenhexe back
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Gwyll-Heckenhexe

Kreatur — Vettel, Zauberer

Wenn die Gwyll-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Ebenen kontrollierst, kannst du einen 1/1 weißen (Kithkin, Soldat)-Kreaturenspielstein ins Spiel bringen.
Wenn die Gwyll-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Sümpfe kontrollierst, kannst du eine -1/-1-Marke auf eine Kreatur deiner Wahl legen.

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
Both abilities trigger at the same time. You can put them on the stack in any order.
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
Each of the triggered abilities has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters the battlefield, and (2) the ability will do nothing if you don’t control two or more lands of the appropriate land type by the time it resolves.
Both abilities trigger at the same time. You can put them on the stack in any order.
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don’t plan to use the ability.
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Value
0.05€


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