Cria Robusta (Eventide)
Cria Robusta back
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Cria Robusta

Criatura — Elemental

Cria Robusta entra em jogo com quatro marcadores -1/-1.
: Cria Robusta ganha manto até o final do turno.
Toda vez que você jogar uma mágica verde, remova um marcador -1/-1 de Cria Robusta.
Toda vez que você jogar uma mágica azul, remova um marcador -1/-1 de Cria Robusta.

6/6
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
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