Stämmiges Jungtier (Eventide)
Stämmiges Jungtier back
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Stämmiges Jungtier

Kreatur — Elementarwesen

Das Stämmige Jungtier kommt mit vier -1/-1-Marken ins Spiel.
: Das Stämmige Jungtier ist bis zum Ende des Zuges verhüllt.
Immer wenn du einen grünen Zauberspruch spielst, entferne eine -1/-1-Marke vom Stämmigen Jungtier.
Immer wenn du einen blauen Zauberspruch spielst, entferne eine -1/-1-Marke vom Stämmigen Jungtier.

6/6
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
If you cast a spell that’s both of the listed colors, both abilities will trigger. You’ll remove a total of two -1/-1 counters from the Hatchling.
If there are no -1/-1 counters on it when the triggered ability resolves, the ability does nothing. There is no penalty for not being able to remove a counter.
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