Invert the Skies (Eventide)
Invert the Skies back
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Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The spell checks on resolution to see if any mana of the stated colors was spent to pay its cost. If so, it doesn’t matter how much mana of that color was spent.
If a creature changes controllers later in the turn, that won’t change how Invert the Skies affected it.
The spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid part of its cost.
Invert the Skies affects only creatures on the battlefield at the time it resolves. If a creature enters the battlefield later that turn, it won’t be affected.
If the spell is copied, the copy will never have had mana of the stated color paid for it, no matter what colors were spent on the original spell.
The spell checks on resolution to see if any mana of the stated colors was spent to pay its cost. If so, it doesn’t matter how much mana of that color was spent.
If a creature changes controllers later in the turn, that won’t change how Invert the Skies affected it.
The spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid part of its cost.
Invert the Skies affects only creatures on the battlefield at the time it resolves. If a creature enters the battlefield later that turn, it won’t be affected.
If the spell is copied, the copy will never have had mana of the stated color paid for it, no matter what colors were spent on the original spell.
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