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Rulings
Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can’t activate the ability if there are no -1/-1 counters on Deity of Scars.
Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn.
You can pay and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed.
Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn.
You can pay and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed.
Rulings
Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can’t activate the ability if there are no -1/-1 counters on Deity of Scars.
Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn.
You can pay and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed.
Deity of Scars’s ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won’t use the regeneration shield unless it’s dealt more damage that turn.
You can pay and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn’t need to be in danger of being destroyed.
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