Armure étincelante

Artefact : équipement

Flash
Quand l'Armure étincelante arrive sur le champ de bataille, attachez-la à un chevalier ciblé que vous contrôlez.
La créature équipée gagne +0/+2 et a la vigilance.
Équipement ( : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
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