Éclaireur de chemin mystérieux

Créature : peuple fée

Vol
Chaque créature que vous contrôlez qui a une aventure arrive sur le champ de bataille avec un marqueur +1/+1 supplémentaire sur elle. (Elle n'a pas besoin d'être partie à l'aventure d'abord.)

2/2
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A creature with an Adventure you control that would enter the battlefield with no +1/+1 counters on it enters with one +1/+1 counter on it.
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
A creature with an Adventure you control that would enter the battlefield with no +1/+1 counters on it enters with one +1/+1 counter on it.
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
If an effect refers to a creature card, creature spell, or creature that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.09€


Linked cards

Links
MCT Tags