강철발톱 창

마법물체 — 장비

장착된 생물은 +2/+2를 받는다.
기사에 장착
장착
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Whether the target creature is a Knight is checked only as the equip Knight ability is activated and as that ability resolves. If the creature somehow becomes a non-Knight creature later, Steelclaw Lance remains attached to it.
Whether the target creature is a Knight is checked only as the equip Knight ability is activated and as that ability resolves. If the creature somehow becomes a non-Knight creature later, Steelclaw Lance remains attached to it.
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